Minr Released!

We finally released the first production version of Minr. We achieved over 1,000 pre-registrations on the Android Play Store, which I am thrilled about. A big thank you to the team!

Check it out in the Play Store here.

Here is a 30-second promotional ad that we put together:

Quick Overview of Minr

Minr is an idle, incremental mobile game where players can mine for minerals and resources in different world environments. As they mine for resources, each tonne is “shipped” out and the money they receive is directly correlated to the current real-world gold price.

Players can upgrade research and regions to unlock items and boost production.

The game continues to generate money when the user is offline, rewarding the user even when they are not playing the game.

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Hole in the Wall v1.6.0 released – Achievements

Hole in the Wall v1.6.0 now released for Android!

Release Notes:

Namyang-dong v1.6.0 – new achievements

* Added new achievements. Users unlock achievements for accomplishing certain goals. Note that the achievements functionality will require new permissions to be accepted (write external storage and read phone state).
* Made Tutorial a little quicker

* Fixed bug where player shadow does not render on certain phones
* Fixed bug in sky level where a coins were not shown but still credited

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Hole In The Wall Now On iOS And Android

Hole In The Wall v1.4.3 now released! App Store:

Play Store:



  • Increased initial game speed
  • Added cute “human” running features to the object
  • Added level reached spray painted on the wall
  • Added cool city surroundings
  • New colourful road
  • Added curved roads
  • UI improvements
  • Smaller download / application size
  • Better near miss bonus detection
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Adding Humanoid features to Hole In the Wall

This is a sneak preview of some additions to Hole In the Wall. To make it more appealing we added “human” features to the shape shifting object.

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New User Onboarding for Plug It In

No matter how simple you think your game is, having some sort of user on-boarding is important. For our Plug It In game we were able to accomplish this in less than 10 seconds.

It accomplishes the basics: 1) Match the plug and 2) Match all before time runs out. Another important aspect is that there is that the game does not “reset” after the tutorial. You progress to level 2. This gives the user a sense of accomplishment while learning.

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